SOF IDENTITY (SOFID) is a trading card game and cosmic luck charm project that explores the boundaries of reality by using identity as a direct and personal framework for understanding and interacting with complex, abstract ideas drawn from quantum physics. These ideas are crystallized into ID cards that hold memory, power, and luck. Each card is the result of an intricate, multidisciplinary process that blends traditional craft with digital mediums. The process includes 3D modeling, animation, designing, drawing, printing, and hand assembly.

EIGENGRAU was created for my senior thesis project and displayed during the gallery showing.
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3D and resin printed. The eye mechanism was developed using the Nilheim Mechatronics model. It is made up of 6 servos attached to the 3D printed axisβs and bases. The character's 3D model was created on Nomad sculpt to support the eye mechanism perfectly. The development of this project required me to learn programming, soldering(wiring), 3D modeling and printing from no prior experience. This was only possible due to the help from Genna Smith, Tiffany Wilson and people working at the Hive. Thank you!Β

This first graphic depicts two koi swimming in an ashtray. The design balances industrial elements with the soft beauty of the koi, symbolizing the contrast between the man-made and natural worlds. The world is not an ashtray; rather, it is our responsibility to maintain harmony between opposing forces of light and dark.
This second piece is a custom microdisk created for Sundae School. It embodies the idea of embracing complexity and encourages understanding and mastering intricate concepts.I appreciate how the blend of technological elements with their flower logo creates a striking yet soothing contrast, a quality Iβm particularly drawn to in design.I also believe Sundae Schoolβs style captures this balance very well and consistently.
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All artwork is original and created using Blender, with the sketch drawn in Procreate, excluding Sundae School logo and text.
1 of a kind mech headpieces made for my friends and I, made from robot parts.

Shirt design for ArtSeed's "Art-a-Thon". Β Anual theme; Earthseed, Undergrowth and Afterlife.
Anti-War Artbook
This anti-war artbook was a school project based on a visit to a special library. The task was to choose a book, deconstruct it, and reconstruct it with a new meaning.
I selected The US War Machine, a 1978 military encyclopedia, and transformed it to show how the focus on winning, taking sides, or achieving goals can overshadow the realities of war.Β The book imagines a war between these machines, fought across seven battles. Following a format where readers pick a side and root for it until the winner is revealed at the end. This immerses them in the hope of victory while consistently reminding of warβs violence through warning disclaimers that appear after battles. They make clear: avoiding violence and suffering must be the core of our perspective on war.

COMPUTER KEYBOARDS / 2023 Typography project with a focus on layout and print for a magazine spread. The spread was created using second-hand keyboards that were cleaned and photographed in a studio. Research was conducted on the history of keyboards, why they look the way they do and how they could improve their accessibility since accessing the internet has become an important part of our lives. The project also identifies and details the specific keyboard models featured in the images.


PLEASE SAVE THEM BEFORE THE METEORS HIT CLICK THE RED DOTS
P5.js Web project with all original artwork. Based on my grandfather's novel.

Freehand digital paintings collection

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ETA: June 10th
ETA: May 10th
ETA: April 25th
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